Tag: tech

  • PlayStation 5 rereview: A smaller console with a bigger game library

    Mat Smith

    With over 60 million PS5s sold, Sony is so far dominating this generation of game consoles. Four years since the PlayStation 5 debuted, the company has rounded out its gaming lineup with the refined PS5 Slim (both with and without a disc drive) and the more powerful (and expensive) PS5 Pro.

    At possibly the console’s midlife, up against the Xbox Series S and X, ever-increasingly powerful gaming PCs, and Nintendo’s Switch, it’s a good time to reassess what the PS5, in pole position, is doing to hold gamers’ attention spans and why the PS5 Slim is probably the right way to dive into Sony’s rich gaming selection.

    Sony PS5 Slim review
    Photo by Mat Smith/Engadget

    The PS5 Slim looks very similar to the original design but it’s noticeably (thankfully!) smaller. In fact, it’s 30 percent smaller by volume. Let’s be honest, it’s still big, but the PS5 Slim fits into the shelf in my home entertainment sideboard – the original PS5 did not.

    Sony has kept the weird finned design of the original here, so there’s a shared aesthetic across all the PS5 consoles. In the box, there are also two transparent feet to mount the console horizontally. It’s a simpler, more subtle way to lift the console than the original’s awkward plinth with plastic hooks. The PS5 Slim can stand vertically on its own, but it might be worth getting a vertical stand for peace of mind, which unfortunately means laying down an extra $30.

    Inside, it’s largely the same technical specs of the launch console: an AMD Zen 2 CPU, RDNA 2 GPU, 16GB of GDDR6 RAM, and both Wi-Fi 6 and gigabit ethernet. (Technically, the Xbox Series X packs more power and if you want more power, please see the PS5 Pro). The PS5 Slim, however, comes with a 1TB SSD, offering 25 percent more usable storage than the 825GB SSD inside the original PS5.

    Having said that, at a time when a AAA game install can circle 150GB, we’d advise preparing yourself to add further storage, especially if you get the majority of your games through the online store. Fortunately, it’s easy to install an extra SSD (most of the best options have a preinstalled heatsink) and the prices for bigger storage have tumbled since 2020.

    If you’re a disc-based gamer, the PS5 Slim has both a digital-only ($450) and disc model ($500), but you can ‘upgrade’ to a disc drive for an $80 premium. (It’s the same drive that PS5 Pro users will have to pick up, if you’re wondering why it’s been recently sold out everywhere.)

    Even if you decide to add the disc drive, it’s been designed to keep within the smooth lines of the console, if leaving it a little lop-sided. Curiously, Sony demands you connect the console to activate the drive, something to be aware of if you’re planning to gift the console and want less stress.

    Sony also swapped around the port options, shifting to a USB-C duo, instead of a single USB-C port and a USB-A port. Given that the latter maxed out at 480Mbps speeds, it’s another upgrade. (There are still two USB-A ports available on the back for older accessories.)

    Beyond any physical changes, since its launch, Sony has fed through some notable technical upgrades to PS5 through software updates. For one, catching up to the Xbox with support for TVs with variable refresh rates, dynamically syncing the (HDMI 2.1) display’s refresh rate to the PS5 console’s graphical output. This means games should output more smoothly and reduce the chances of screen tearing when your TV and PS5 aren’t entirely in sync. The PS5 Slim also supports 1440p resolution screens, a middle option between 1080p and 4K.

    Sony PS5 Slim review
    Photo by Mat Smith/Engadget

    Sony added more features like personalized 3D audio profiles for gamers using headphones and Party Share, where you can transmit gameplay in real time. There’s also Remote Play, available on iOS and Android, as well as the company’s standalone streaming device, the PlayStation Portal. When it comes to Remote Play, there haven’t been any major changes since the PS4 iteration, but it does seem like the service is more stable in recent years.

    There have been changes to how PlayStation’s separated out its subscription service. Starting with PlayStation Plus Essentials, $10 a month, this opens up access to online multiplayer, at least two free games each month, discounts, cloud storage and Share Play.

    PlayStation Plus Extra ($15 per month), adds a bigger library of PS5 and PS4 games for free, while PlayStation Plus Premium ($18 per month) adds cloud streaming functionality, so you can play PS5 games without having to use your PS5. You can also play a collection of PS4 games (and even older games from the OG PlayStation onwards) without having to download the game. 

    Having said that, Xbox’s Game Pass offers a bigger selection of games, and often includes first-party Microsoft games available to play on release day. PlayStation, unfortunately, doesn’t do the same, and its biggest exclusive releases often only arrive free on PS Plus years later. Which tier is right for you will depend on how much you play, and whether you’re regularly trying to game away from wherever your PS5 is. It’s worth getting into PS Plus Essentials just for the dripfeed of free games.

    Since launch, the PS5 has picked up plenty of other small improvements too, like dimmable power indicators for the PS5’s glow, and adaptive controller charging which should extend the battery life of your DualSense by optimizing charge time. A quick note to say that the DualSense remains the most comfortable, innovative controller that Sony has ever made – but the battery life is pretty appalling. Expect to plug it in pretty regularly.

    Sony PS5 Slim review
    Photo by Mat Smith/Engadget

    The PS5’s interface has also evolved since launch, with increased priority given to the customizable Welcome Hub, where you can choose the background, widgets and prioritze the games and features you’re using most. It’s also worth noting that the UI itself is far snappier and more responsive than it was at launch.

    While you won’t get the back catalogue sharpening of the Pro console, the PS5 Slim will happily play most PS4 games, too. It’s a double-edged sword, however, with both PS4 and PS5 versions of games clogging up PlayStation’s online store.

    And the games! It indicates a great problem to have: so many strong titles, both internally and from third-party publishers. God of War Ragnarok, Spider-Man 2, and Astro Bot have all been platform exclusives, while long-running series like Final Fantasy have landed on PS5 first, with other platforms getting the game much later. Then, there’s the likes of Elden Ring, Baldur’s Gate 3 and anything on PSVR2 – not that there’s all that much for the headset.

    Sony is now drip-feeding its games to PC, but it detracted from the console’s exclusive grasp on its flagship games. So far, there have been lengthy multi-year gaps between a game launching on PlayStation consoles and its arrival on PCs. God of War took four years to move from PS4 to PC, while Horizon: Zero Dawn took three years. That could change in the next few years, however. Earlier this year, Sony launched Helldivers 2 on PS5 and Windows at the same time, and Lego Horizon Adventures was released on PS5, Windows and Switch simultaneously last month.

    Sony PS5 Slim review
    Photo by Mat Smith/Engadget

    The PS5 Slim is the new normal for PlayStation gamers. It’s smaller without being small and packs in many small improvements in specs and software-based features. Anyone craving more power (or bragging rights over their Xbox Series X-owning friends) can go for the PS5 Pro, but that demands a $200 premium. For most of us, this is the PlayStation we’ll be playing for however many years it takes for the PlayStation 6 to appear.

    This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation-5-slim-review-131542271.html?src=rss

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    PlayStation 5 rereview: A smaller console with a bigger game library

  • The Last of Us Part II Remastered comes to PC on April 3, 2025

    Steve Dent

    As has been rumored for a while (and in line with Sony’s promise to share exclusive titles in a timely fashion) PlayStation’s The Last of Us Part 2 Remastered is coming to PC on April 3, 2025, developer Naughty Dog announced. “We’re all thrilled to bring The Last of Us Part 2 to the PC audience, including all the great new features we added in the Remastered version for PS5,” said game Director Matthew Gallant. 

    The PC version was made with Naughty Dog’s development partners Nixxes Software and Iron Galaxy Studios. It will contain the same Remastered features added for PS5, like the No Return roguelike mode, the Lost Levels featuring developer commentary, a Guitar free Play mode and more. At the same time, it’ll be “newly optimized and enhanced for PC,” with PC-specific features to be revealed closer to launch.

    The PC release will come less than a year after the Remastered version came to PlayStation 5, following the launch of the original on PS4 in 2020. The release has reportedly been finished for awhile, but may have been delayed to coincide with The Last of Us Part 2 on HBO, which is also scheduled to arrive in the first half of 2025. 

    In reviewing the Remastered version for PS5, Engadget’s Nathan Ingraham highlighted the No Return mode and said “there’s a lot of bang for your buck here.” As before, it offers a thrilling but brutal adventure, with a bond between its broken survivors, Joel and Ellie, at the core. 

    This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/the-last-of-us-part-ii-remastered-comes-to-pc-on-april-3-2025-130036421.html?src=rss

    Go Here to Read this Fast! The Last of Us Part II Remastered comes to PC on April 3, 2025

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    The Last of Us Part II Remastered comes to PC on April 3, 2025

  • The Last of Us Part II Remastered comes to PC on April 3, 2025

    Steve Dent

    As has been rumored for a while (and in line with Sony’s promise to share exclusive titles in a timely fashion) PlayStation’s The Last of Us Part 2 Remastered is coming to PC on April 3, 2025, developer Naughty Dog announced. “We’re all thrilled to bring The Last of Us Part 2 to the PC audience, including all the great new features we added in the Remastered version for PS5,” said game Director Matthew Gallant. 

    The PC version was made with Naughty Dog’s development partners Nixxes Software and Iron Galaxy Studios. It will contain the same Remastered features added for PS5, like the No Return roguelike mode, the Lost Levels featuring developer commentary, a Guitar free Play mode and more. At the same time, it’ll be “newly optimized and enhanced for PC,” with PC-specific features to be revealed closer to launch.

    The PC release will come less than a year after the Remastered version came to PlayStation 5, following the launch of the original on PS4 in 2020. The release has reportedly been finished for awhile, but may have been delayed to coincide with The Last of Us Part 2 on HBO, which is also scheduled to arrive in the first half of 2025. 

    In reviewing the Remastered version for PS5, Engadget’s Nathan Ingraham highlighted the No Return mode and said “there’s a lot of bang for your buck here.” As before, it offers a thrilling but brutal adventure, with a bond between its broken survivors, Joel and Ellie, at the core. 

    This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/the-last-of-us-part-ii-remastered-comes-to-pc-on-april-3-2025-130036421.html?src=rss

    Go Here to Read this Fast! The Last of Us Part II Remastered comes to PC on April 3, 2025

    Originally appeared here:
    The Last of Us Part II Remastered comes to PC on April 3, 2025

  • Engadget Podcast: Apple’s Genmoji are AI disappointments

    Devindra Hardawar

    At long last, iPhone users have access to Apple’s AI image generation tools, Genmoji (for customized emoji) and Image Playground. But based on our testing, these Apple Intelligence features aren’t fully baked. In this episode, Devindra and Cherlynn discuss why these AI tools aren’t very useful and dive into some of Apple’s most egregious image generation fails.


    Listen below or subscribe on your podcast app of choice. If you’ve got suggestions or topics you’d like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

    • iOS 18.2 AI image generation arrives half baked. Genmoji are fun, but weird – 1:13

    • OpenAI’s Sora video generation model was finally released – 37:17

    • GM kills its Cruise robotaxi project – 45:43

    • Google’s Gemini 2.0 is now available for preview – 49:51

    • Tiktok is running out of options to avoid a ban in the U.S. – 57:36

    • Working on – 1:00:04

    • Pop culture picks – 1:02:20

    Hosts: Devindra Hardawar and Cherlynn Low
    Producer: Ben Ellman
    Music: Dale North and Terrence O’Brien

    This article originally appeared on Engadget at https://www.engadget.com/big-tech/engadget-podcast-apples-genmoji-are-ai-disappointments-123031877.html?src=rss

    Go Here to Read this Fast!

    Engadget Podcast: Apple’s Genmoji are AI disappointments

    Originally appeared here:

    Engadget Podcast: Apple’s Genmoji are AI disappointments

  • Engadget Podcast: Apple’s Genmoji are AI disappointments

    Devindra Hardawar

    At long last, iPhone users have access to Apple’s AI image generation tools, Genmoji (for customized emoji) and Image Playground. But based on our testing, these Apple Intelligence features aren’t fully baked. In this episode, Devindra and Cherlynn discuss why these AI tools aren’t very useful and dive into some of Apple’s most egregious image generation fails.


    Listen below or subscribe on your podcast app of choice. If you’ve got suggestions or topics you’d like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

    • iOS 18.2 AI image generation arrives half baked. Genmoji are fun, but weird – 1:13

    • OpenAI’s Sora video generation model was finally released – 37:17

    • GM kills its Cruise robotaxi project – 45:43

    • Google’s Gemini 2.0 is now available for preview – 49:51

    • Tiktok is running out of options to avoid a ban in the U.S. – 57:36

    • Working on – 1:00:04

    • Pop culture picks – 1:02:20

    Hosts: Devindra Hardawar and Cherlynn Low
    Producer: Ben Ellman
    Music: Dale North and Terrence O’Brien

    This article originally appeared on Engadget at https://www.engadget.com/big-tech/engadget-podcast-apples-genmoji-are-ai-disappointments-123031877.html?src=rss

    Go Here to Read this Fast!

    Engadget Podcast: Apple’s Genmoji are AI disappointments

    Originally appeared here:

    Engadget Podcast: Apple’s Genmoji are AI disappointments

  • The Morning After: The Game Awards had some surprises this year

    Mat Smith

    The Game Awards delivered. While the games I thought deserved to win did so (Astro Bot! Balatro! Metaphor!), we got some wildcard trailers, like an entirely new game from Last of Us studio Naughty Dog. Intergalactic: The Heretic Prophet takes place thousands of years in the future, and it stars bounty hunter Jordan A. Mun, played by Chilling Adventures of Sabrina actor Tati Gabrielle. Note: This is the first game from Naughty Dog since 2005 that isn’t Uncharted or Last of Us .

    There was also, many years on, another Witcher game. Witcher 4 will feature Ciri kicking magical ass, but there’s no gameplay footage yet. Elsewhere, Virtua Fighter is getting a revival (part of Sega’s push to mine and relaunch its biggest hits) and a new brawler game from the makers of the Like A Dragon series.

    Capcom too taps its gaming past, reviving the wolf god Okami and its magical ink strokes nearly two decades after the original, with the original game’s director, Hideki Kamiya, still at the helm.

    And we have a new co-op game from the studio behind It Takes Two. Split Fiction is a co-op adventure where players leap between sci-fi and fantasy worlds. There is also a new sci-fi game from the creator of The Last Guardian, an Elden Ring co-op spin-off and, well, read on for even more.

    — Mat Smith

    Get this delivered daily direct to your inbox. Subscribe right here!

    The biggest tech stories you missed

    With a TikTok ban in the United States looking more and more likely, a new report from Pew Research on teen social media use underscores just how influential the app is among its youngest users. It’s one of the most-used social media services by teens, with 57 percent of 13- to 17-year-olds scrolling TikTok every single day, according to the report.

    TikTok is running out of options to avoid the ban in the United States. The company lost its initial legal challenge to a law requiring parent company ByteDance to sell the app or face a total ban in the country. TikTok has asked the courts for a temporary delay to the law, which is currently scheduled to take effect January 19.

    Continue reading.

    TMA
    Adobe

    Adobe has a new experimental tool for removing window reflections from photos. Originally announced at Adobe Max 2023 as Project See Through, the Reflection Removal tool is now available to preview in Adobe Photoshop or Adobe Bridge if you’re a Creative Cloud subscriber. The tool uses AI to isolate two separate images: the reflection and whatever is on the other side of the window or reflective material. Adobe says the Reflection Removal tool can’t handle “reflections from windows that are small or far away” or reflections of “wine glasses, car bodies or clouds reflected in a lake.”

    Continue reading.

    This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-121552052.html?src=rss

    Go Here to Read this Fast! The Morning After: The Game Awards had some surprises this year

    Originally appeared here:
    The Morning After: The Game Awards had some surprises this year

  • The Morning After: The Game Awards had some surprises this year

    Mat Smith

    The Game Awards delivered. While the games I thought deserved to win did so (Astro Bot! Balatro! Metaphor!), we got some wildcard trailers, like an entirely new game from Last of Us studio Naughty Dog. Intergalactic: The Heretic Prophet takes place thousands of years in the future, and it stars bounty hunter Jordan A. Mun, played by Chilling Adventures of Sabrina actor Tati Gabrielle. Note: This is the first game from Naughty Dog since 2005 that isn’t Uncharted or Last of Us .

    There was also, many years on, another Witcher game. Witcher 4 will feature Ciri kicking magical ass, but there’s no gameplay footage yet. Elsewhere, Virtua Fighter is getting a revival (part of Sega’s push to mine and relaunch its biggest hits) and a new brawler game from the makers of the Like A Dragon series.

    Capcom too taps its gaming past, reviving the wolf god Okami and its magical ink strokes nearly two decades after the original, with the original game’s director, Hideki Kamiya, still at the helm.

    And we have a new co-op game from the studio behind It Takes Two. Split Fiction is a co-op adventure where players leap between sci-fi and fantasy worlds. There is also a new sci-fi game from the creator of The Last Guardian, an Elden Ring co-op spin-off and, well, read on for even more.

    — Mat Smith

    Get this delivered daily direct to your inbox. Subscribe right here!

    The biggest tech stories you missed

    With a TikTok ban in the United States looking more and more likely, a new report from Pew Research on teen social media use underscores just how influential the app is among its youngest users. It’s one of the most-used social media services by teens, with 57 percent of 13- to 17-year-olds scrolling TikTok every single day, according to the report.

    TikTok is running out of options to avoid the ban in the United States. The company lost its initial legal challenge to a law requiring parent company ByteDance to sell the app or face a total ban in the country. TikTok has asked the courts for a temporary delay to the law, which is currently scheduled to take effect January 19.

    Continue reading.

    TMA
    Adobe

    Adobe has a new experimental tool for removing window reflections from photos. Originally announced at Adobe Max 2023 as Project See Through, the Reflection Removal tool is now available to preview in Adobe Photoshop or Adobe Bridge if you’re a Creative Cloud subscriber. The tool uses AI to isolate two separate images: the reflection and whatever is on the other side of the window or reflective material. Adobe says the Reflection Removal tool can’t handle “reflections from windows that are small or far away” or reflections of “wine glasses, car bodies or clouds reflected in a lake.”

    Continue reading.

    This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-121552052.html?src=rss

    Go Here to Read this Fast! The Morning After: The Game Awards had some surprises this year

    Originally appeared here:
    The Morning After: The Game Awards had some surprises this year