Go Here to Read this Fast! Amazon Fire kids tablets are up to 36% off right now
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Amazon Fire kids tablets are up to 36% off right now
Go Here to Read this Fast! Amazon Fire kids tablets are up to 36% off right now
Originally appeared here:
Amazon Fire kids tablets are up to 36% off right now
Go Here to Read this Fast! The $399 OnePlus 12R may be the best cheap phone you can buy in 2024
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The $399 OnePlus 12R may be the best cheap phone you can buy in 2024
Go Here to Read this Fast! This could be our first look at the Google Pixel 9 Pro
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This could be our first look at the Google Pixel 9 Pro
Go Here to Read this Fast! How to get a segway in Like a Dragon: Infinite Wealth
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How to get a segway in Like a Dragon: Infinite Wealth
Slowly but surely, some platforms are embracing passkeys to provide an easy and more secure login alternative to passwords. The latest notable company to enable passkeys is X (formerly Twitter), though only for US-based users on iOS for now.
When you set up passkeys for an account, your device generates one public key and one private key. The private key stays on your device, while the shared public key is stored on the platform you want to sign into (in this case, X). Once you’re all set up, you can choose a passkey option instead of a password to log in to an X account. Your device will authenticate your identity using the public key. The same passkey will work across all devices that are signed into the same iCloud account.
Logging into a supported account is akin to unlocking your phone — you’ll simply use a PIN, fingerprint or face scan for authentication. You wont need to remember any passkeys and they’re broadly secure. For one thing, passkeys make phishing attacks far more difficult to pull off.
Today we’re excited to launch Passkeys as a login option for our US-based users on iOS!
A passkey is a new, easy to use, and secure way to log in to your account – all from your device. Passkeys are more secure than traditional passwords since they’re individually generated by…
— Safety (@Safety) January 23, 2024
To set up a passkey in X, log into the iOS app with the account you’d like to use it on. Navigate to Your account > Settings and privacy > Security and account access > Security > Additional password protection. In this menu, select Passkey. You’ll then need to enter your password and follow the prompts.
If you change your mind and wish to delete your passkey, follow the same steps. After you enter your password, you’ll see the option to Delete a passkey.
X says it won’t require users to sign up for passkeys, but it’s not a bad idea to do so if you find other multi-factor authentication methods (such as inputting a code from an authenticator app cumbersome). Passkeys also effectively nullify X’s SMS-based two-factor authentication method, which the company has paywalled behind X Premium.
This article originally appeared on Engadget at https://www.engadget.com/x-now-supports-passkeys-on-ios-in-the-us-211233864.html?src=rss
Go Here to Read this Fast! X now supports passkeys on iOS in the US
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X now supports passkeys on iOS in the US
Apple has reportedly scaled back its automotive aspirations, at least for now. Bloomberg’s Mark Gurman says the company’s decade-old vehicle project has pivoted from planning a fully self-driving car to an EV more like Tesla’s. The so-called “Apple Car” is now projected to launch no earlier than 2028 — two years after the company’s last reported target date.
The car’s autonomous features have reportedly been downgraded from a Level 5 system (full automation) to a Level 4 system (full automation in some circumstances) — and now to a Level 2+ one (partial automation). That would mean it offers limited self-driving features like lane centering and braking / accelerating support — while still requiring the driver’s full attention.
Tesla’s Autopilot is categorized as Level 2. Level 2+ isn’t an official designation, but it’s sometimes used informally to describe a more advanced version of Level 2.
What Apple once envisioned as a car without a steering wheel or pedals — and perhaps having a remote command center ready to take over for a driver — now looks more like a Tesla-like market entrance.
Bloomberg says Apple views the project’s downscaling internally as “a pivotal moment.” People familiar with Apple’s plans allegedly believe delivering the pared-down Apple Car with reduced expectations could make or break the entire project. “Either the company is finally able to deliver this product with reduced expectations or top executives may seriously reconsider the project’s existence,” Gurman wrote.
Apple has reportedly talked with potential manufacturing partners in Europe about the updated strategy. Bloomberg says the company still wants to offer a Level 4 autonomous system at some point, even as its debut is on track for something more grounded.
Bloomberg describes the meetings leading up to Apple’s decision as “frenzied,” involving CEO Tim Cook, the Apple board and project head Kevin Lynch. The latter took over after former leader Doug Field left in 2021. (Field was a former Tesla engineering head who now leads Ford’s EV wing.) The board reportedly pushed leadership about the car plan throughout 2023.
After starting well out of the blocks, self-driving cars didn’t have a great 2023. Cruise, GM’s robotaxi division, laid off 24 percent of its workforce in December. That came after one of the company’s vehicles pinned and dragged a pedestrian who had been hit by another car. The aftermath was swift, as the California DMV suspended Cruise’s driverless permits over safety concerns. On the brighter side, Waymo seems to be doing well. But government standards are the wild card in this equation, and perhaps Apple saw the wind blowing in a direction that warranted caution.
Apple’s Project Titan has been the subject of rumors since at least the mid-2010s. The company has spent hundreds of millions of dollars on the initiative. It’s worked on “powertrains, self-driving hardware and software, car interiors and exteriors, and other key components,” according to Gurman. Given how many times the expensive project’s details have changed, don’t be surprised if they do so again.
This article originally appeared on Engadget at https://www.engadget.com/the-apple-car-apparently-still-exists-could-debut-in-2028-with-reduced-autonomy-203458008.html?src=rss
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The Apple car apparently still exists, could debut in 2028 with reduced autonomy
It’s hard to believe that Artruria has anything left to add to Pigments at this point, but here we are. NAMM 2024 is just about ready to kick off, and Arturia is rolling out version five of its home-grown super synth. In the grand scheme of Pigments updates, this is a relatively minor one. But that’s not to say there aren’t new features worth getting excited about.
Perhaps the most important new feature is also the most invisible. Pigments finally supports multi-core processing, dramatically improving performance. It was never the biggest resource hog in the virtual synth space (the current champion in my experience is Moog’s Mariana), but it could be demanding depending on the patch. Now CPU usage in the standalone version sits at about 4 percent when idle on my M1 MacBook Pro. And I rarely see it climb above 20 percent.
There are also changes to the stripped down Play view. It’s more consistent and a bit prettier now, with a new spectral visualizer. It doesn’t really change things in any practical way, and while I’ll admit that the main UI can seem a little busy to a newcomer, I never found it particularly difficult to navigate. Play view might be a welcome improvement for those who use Pigments in performance settings and rarely do deep sound design, but its not something I ever find myself switching over to.
If you’re not one for sound design and rely more on presets you’ll probably appreciate the 150 new ones that are included, not to mention the three new sound banks of 150 patches each, all of which are designed with MPE in mind. Pigments is one of a handful of high-profile soft synths out there with extensive MPE support, but its presets often don’t take full advantage. But now that MPE controllers are becoming more common, Arturia is making an effort to remedy that. Heck, maybe Arturia will announce an MPE controller of its own in the not too distant future.
One of the more exciting upgrades is a new option in the utility engine (only on the second source) for audio input. That means you can process other instruments, or even your voice using Pigments’ effects. Chances are you already have access to a rich suite of effects in your DAW, but being able to seamlessly combine external audio with Pigments’ synth engines and process them through the same effects to help them meld together more seamlessly is a nice new source of timbres. I tested it out by running an Elektron Digitone through Pigments and was pretty happy with the results, but I definitely have a lot more exploring to do. If you’d rather stick to the built-in engines, there’s a selection of new samples and wavetables for you to explore as well.
The sequencer has also gotten some pretty significant upgrades. There’s a new dice icon for generating a random sequence which can be locked to a specific scale. And sequences can now be saved separately as their own presets, which you can lock to try the same sequence with multiple different sound presets. You can even feed the MIDI from the Pigments’ sequencer to other instruments. So if your DAW or synth of choice lacks generative features you can now just let Pigments do the work.
As usual, Pigments 5 is available as a free upgrade for current owners. If you haven’t taken the plunge yet, this is a pretty good time to do so. For a limited time you can get Pigments, plus the three new sound banks for $99. That’s quite a steal since Pigments is normally $199, and each of the sound banks (Beats Exploration, Expressive Explorations and Liquid Explorations) will be $30 at full price.
This article originally appeared on Engadget at https://www.engadget.com/arturia-pigments-5-adds-generative-sequencing-and-external-audio-processing-201014331.html?src=rss
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Arturia Pigments 5 adds generative sequencing and external audio processing
Hold onto your cabbages. Netflix just dropped a full trailer for its forthcoming live-action adaptation of Avatar: The Last Airbender. It actually looks pretty cool, surprising fans who have been dreading a repeat of the disastrous 2010 film adaptation. The vibe is on point, calling to mind the source material, and the casting department looks to have done a fantastic job. Just look at Sokka, as portrayed by Ian Ousley.
This is the second trailer for the show, but the first was more of a teaser. The new trailer features two and a half minutes of footage, complete with jokes, action set-pieces and plenty of appearances by the franchise’s resident cutie-pies, the air bison Appa and winged lemur Momo. They are both CGI, but look pretty good to me.
You also get a deeper glimpse into both the world itself and the show’s primary characters. Gordon Courmier and Kiawentiio Tarbell look great as Aang and Katara, respectively. The trailer also boasts a shirtless Firelord Ozai, as played by Lost’s Daniel Dae Kim. Of course, it wouldn’t be Avatar without Prince Zuko and General Iroh, both of whom are featured prominently. Iroh is played by Paul Sun-Hyung Lee, fresh off his stint in a galaxy far, far away (he’s in a bunch of Star Wars shows.)
Netflix’s version of Avatar: The Last Airbender premieres with all episodes on February 22. Original series creators Michael Dante DiMartino and Bryan Konietzko aren’t involved with this adaptation, but are making an animated movie to further the adventures of Aang and the gang, in addition to more projects set in the Avatar universe.
As for Netflix, this is just the latest live-action adaptation of a pre-existing cartoon. The anime One Piece got a show earlier this year, preceded by Cowboy Bebop, Death Note, Fullmetal Alchemist and several more.
This article originally appeared on Engadget at https://www.engadget.com/netflixs-full-avatar-the-last-airbender-trailer-nails-the-vibe-of-the-cartoon-195539387.html?src=rss
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OpenWrt, now 20 years old, is crafting its own future-proof reference hardware
SOL broke out beneath the $87-$90 support zone
The VRVP tool demarcated two demand zones to the south
Solana [SOL] prices fell below the $90-support zone. Throughout January, Solana bulls ha
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Go here to Read this Fast! Solana – Already down by 21%, but is another 10% drop coming up?
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Solana – Already down by 21%, but is another 10% drop coming up?