Blog

  • Apple TV will make three classic Peanuts specials free to stream

    Danny Gallagher

    No Halloween, Thanksgiving or Christmas is complete without viewing one of the holiday adjacent Peanuts specials. These days, Apple TV owns the television rights to It’s the Great Pumpkin, Charlie Brown, A Charlie Brown Thanksgiving and A Charlie Brown Christmas but it appears that Apple TV wants everyone to have a chance to enjoy these Peanuts specials this year.

    Apple announced that it’s making all three Peanuts specials available to everyone regardless of whether or not they have an Apple TV subscription. Apple TV will make each of the Peanuts holiday specials available on two days each month before Halloween, Thanksgiving and Christmas.

    It’s the Great Pumpkin, Charlie Brown will be free to stream on October 19 and 20. The Peanuts Halloween special features Linus waiting up for the return of the Great Pumpkin while Charlie Brown only gets rocks while trick or treating.

    A Charlie Brown Thanksgiving will be available to stream on November 23 and 24. This Thanksgiving special features Peppermint Patty inviting the whole gang to a Thanksgiving feast while Snoopy puts together his own Thanksgiving meal.

    A Charlie Brown Christmas will stream for free on December 14 and 15. It’s perhaps the most famous Peanuts special with too many iconic moments to count from Snoopy’s prize winning holiday display to that sad little tree that the gang turn into a mighty Christmas tree just by waving their arms around it. It also features one of the greatest musical scores ever written for television by Lee Mendelson and Vince Guaraldi.

    This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/apple-tv-will-make-three-classic-peanuts-specials-free-to-stream-190041263.html?src=rss

    Go Here to Read this Fast! Apple TV will make three classic Peanuts specials free to stream

    Originally appeared here:
    Apple TV will make three classic Peanuts specials free to stream

  • Google and Roblox teamed up on a weird game to teach kids about internet safety

    Lawrence Bonk

    Google and Roblox have teamed up to create a game that teaches kids how to spot internet scams and to increase caution regarding the sharing of personal information online. The suite of experiences is called, and I quote, Be Internet Awesome World. Did Melania Trump name this thing?

    This “gameplay experience” exists within Roblox, which Google says helps it “reach kids where they’re already spending time to teach them the basics of online safety.” It brings kids to the “magical world of the Internauts” which is home to a number of minigames that address various aspects of internet safety. Some of the games focus on phishing attempts, while others emphasize “practicing kindness online.” Good luck with that last one.

    In any event, Be Internet Awesome World is available right now within Roblox, which leads us to the elephant in the room. Roblox may be a great place to reach kids, with nearly 80 million daily active users and many of them children. It’s also been accused of being an unsafe space for the younger gamers among us.

    Turkey banned the app entirely on the grounds that it allows for the exploitation of children. Sony didn’t even want to bring the game to PlayStation consoles for similar reasons, before finally relenting last year.

    There have also been accusations of kids being financially exploited on the platform, according to reporting by The Guardian. Popular creations can make the designers a lot of money, and the userbase is mostly children under 16. This has led many to accuse the app’s developers of gaining notoriety through an influx of child labor. The Roblox tagline, after all, used to be “Make anything. Reach millions. Earn serious cash.”

    Roblox takes around 30 percent of all money made via the platform, so it has a vested interest in the creative contributions of children. Studio head Stefano Corazza once told Eurogamer that the ability for teenagers to make money on the platform represented the “biggest gift” and that these kids “didn’t feel like they were exploited.”

    “You can say, ‘Okay, we are exploiting, you know, child labor,’ right? Or you can say: we are offering people anywhere in the world the capability to get a job, and even like an income,” Corazza continued.

    All this is to say that perhaps Roblox should get its own house in order before trying to teach kids about how to avoid scams online. Roblox CEO and co-founder David Baszucki has started to address these concerns, heading to Washington DC earlier this year to discuss child safety with lawmakers.

    This article originally appeared on Engadget at https://www.engadget.com/gaming/google-and-roblox-teamed-up-on-a-weird-game-to-teach-kids-about-internet-safety-190007350.html?src=rss

    Go Here to Read this Fast! Google and Roblox teamed up on a weird game to teach kids about internet safety

    Originally appeared here:
    Google and Roblox teamed up on a weird game to teach kids about internet safety

  • iRobot’s Roomba Combo Essential with self-emptying base is $170 off right now

    Lawrence Bonk

    iRobot’s Roomba Combo Essential bundle is available for $280 right now via QVC. This is a discount of $170 for a combo pack that includes the Roomba Combo 2 robovac and the self-emptying base. The vacuum typically costs $280 all by its lonesome, so this basically gets you a free base. However, the vacuum is available for just $200 right now via Amazon without the base.

    This is certainly a budget-friendly entry in the company’s lineup of robot vacuums, but it gets the job done. The company says this model outperforms the Roomba 600 Series, with 20 times more suction power. It’s also a vacuum/mop hybrid, so it can handle all aspects of floor cleaning.

    It accesses the same smart navigation algorithm as other iRobot vacuums, which allows it to move freely around the space without bumping into things or falling down stairs. The battery life is also on point, allowing for around two hours of use per charge. Of course, it’ll return to the charging base on its own when the battery gets low.

    It also integrates with the company’s proprietary app, which lets people customize a whole host of settings and dictate cleaning schedules. The only major downside of this vacuum is that it doesn’t typically come with a self-emptying base, but this bundle does. It holds up to 60 days of debris, so that’s two glorious months of laying on the couch without having to do a dang thing.

    Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

    This article originally appeared on Engadget at https://www.engadget.com/deals/irobots-roomba-combo-essential-with-self-emptying-base-is-170-off-right-now-184650126.html?src=rss

    Go Here to Read this Fast!

    iRobot’s Roomba Combo Essential with self-emptying base is $170 off right now

    Originally appeared here:

    iRobot’s Roomba Combo Essential with self-emptying base is $170 off right now

  • Assassin’s Creed Shadows is delayed until February 14

    Kris Holt

    You can strike one game off of the busy fall 2024 calender. Ubisoft has delayed Assassin’s Creed Shadows until February 14. It was originally supposed to hit PS5, Xbox Series X/S, PC, Mac and iPad on November 15.

    You can probably guess the main reason why Ubisoft is pushing the latest entry in the saga back by a few months. While all of the features are largely set, the company needs more time to iterate on them and to polish the game as a whole.

    “We understand this decision will come as disappointing news, especially to those who’ve been waiting patiently for an Assassin’s Creed game inspired by Feudal Japan, but we sincerely believe this is in the best interest of the game, and ultimately your experience as a player,” Assassin’s Creed executive producer Marc-Alexis Côté wrote in a statement on X.

    In a financial statement [PDF], Ubisoft said it made the call to delay Assassin’s Creed Shadows partly because of what it learned from the release of Star Wars Outlaws. One of the main criticisms levied against that game is that it had too many punishing stealth sequences, especially in the early goings. Ubisoft has rolled out some changes to make those parts of the game less onerous.

    Ubisoft confirmed that despite positive reviews, the initial sales of Star Wars Outlaws “proved softer than expected.” It’s hoping to polish Outlaws and improve the player experience to help the game find a larger audience during the holiday period. To help with that, the title will hit Steam on November 21.

    To that end, Ubisoft is hoping that the extra time it’s taking with Assassin’s Creed Shadows will allow “the biggest entry in the franchise to fully deliver on its ambition, notably by fulfilling the promise of our dual protagonist adventure, with Naoe and Yasuke bringing two very different gameplay styles.”

    Meanwhile, Ubisoft says it’s shaking up some of its business practices with Assassin’s Creed Shadows. It says this game will mark the return of the company bringing its games to Steam at launch, rather than making them exclusive to Ubisoft Connect on PC for several months. It’s also planning to ditch the Season Pass model. There will be no early access period, but those who preorder Assassin’s Creed Shadows will get the first expansion for free.

    This article originally appeared on Engadget at https://www.engadget.com/gaming/assassins-creed-shadows-is-delayed-until-february-14-184514006.html?src=rss

    Go Here to Read this Fast!

    Assassin’s Creed Shadows is delayed until February 14

    Originally appeared here:

    Assassin’s Creed Shadows is delayed until February 14

  • Google files EU antitrust complaint against Microsoft

    Will Shanklin

    Google filed a complaint against Microsoft with the European Commission on Wednesday. In it, Google accused Microsoft of making it prohibitively expensive for cloud customers to move their work from Azure to other providers, like Google Cloud.

    Google claims Microsoft’s cloud licensing terms restrict European customers from switching to competing cloud platforms despite “no technical barriers to doing so.” In a blog post explaining its complaint, Google wrote that Microsoft’s practices have “significantly harmed European companies and governments,” costing European businesses €1 billion ($1.1 billion) annually, wasting taxpayer money and stifling competition.

    Amazon’s AWS leads Europe’s cloud market. Microsoft’s Azure is second, followed by Google in third. Oracle, Salesforce and IBM rounded out the top six in Q2 2024.

    On Wednesday, a European Commission spokesperson confirmed to Engadget that the EU governing body received Google’s complaint. “We will assess it according to our standard procedures,” EC spokesperson Lea Zuber wrote.

    Google’s complaint referred to a settlement this summer between Microsoft and CISPE (Cloud Infrastructure Service Providers in Europe), the trade body for Europe’s cloud industry. The latter filed a complaint against Microsoft in late 2022, accusing the company of anti-competitive practices with Azure (strikingly similar to Google’s complaints from today). The full details of the settlement, which led to CISPE withdrawing its complaint, weren’t made public. CISPE wrote in July that Microsoft would make changes to address its concerns. Those included releasing an enhanced version of the Azure Stack HCI, which would bring features that Microsoft’s customers enjoy to European cloud providers.

    In a statement to Engadget, Microsoft was optimistic that the EC would dismiss Google’s complaint. “Microsoft settled amicably similar concerns raised by European cloud providers, even after Google hoped they would keep litigating,” a Microsoft spokesperson wrote, referring to a Bloomberg report that Google offered a $500 million alternative deal to keep the antitrust complaint alive. “Having failed to persuade European companies, we expect Google similarly will fail to persuade the European Commission,” Microsoft’s spokesperson wrote.

    Google says Windows Server is at the heart of its complaint. Describing it as “a must-have workhorse in many IT environments,” the company says Microsoft changed its practices after cloud computing became a more lucrative business. “But as Azure faced more competition, Microsoft introduced new rules that severely limited customer choice,” Google wrote.

    Google said the licensing terms Microsoft adopted in 2019 “imposed extreme financial penalties” on companies who wanted to use Windows Server software with Azure competitors like AWS and Google Cloud. “Microsoft’s own statements indicate that customers who want to move their workloads to these competitors would need to pay up to five times more,” Google wrote, citing an archived 2023 webpage comparing Azure pricing to that of AWS. Google said Microsoft also limited security patches and created other barriers to choice in cloud providers.

    Google also linked to research from Professor Frédéric Jenny, a French economist and chair of the OECD Competition Committee. The study claims that European companies and government organizations pay “unfair, additional costs” to customers who license software to run on cloud infrastructure from independent service providers. Professor Jenny claimed those choosing non-Microsoft cloud providers “sucked an additional €1,010,394,489 out of the European economy in 2022.”

    Google Cloud’s Head of Platform Amit Zavery wrote on Wednesday that Microsoft’s practices lock customers into Azure, hurt cybersecurity and limit innovation. Zavery also spoke with CNBC, advocating for a more open market for cloud providers. “Today the restrictions [do] not allow choice for customers,” he said. Zavery wants Microsoft’s restrictions “to be removed and allow customers to have and choose whatever cloud provider they think is best for them commercially and technically.”

    This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-files-eu-antitrust-complaint-against-microsoft-183050473.html?src=rss

    Go Here to Read this Fast! Google files EU antitrust complaint against Microsoft

    Originally appeared here:
    Google files EU antitrust complaint against Microsoft

  • Meta will use AI to create lip-synced translations of creators’ Reels

    Lawrence Bonk

    Meta just announced an intriguing tool that uses AI to automatically dub Reels into other languages, complete with lip-sync. This feature was revealed at the annual Meta Connect livestream event and was introduced by CEO Mark Zuckerberg.

    Zuckerberg showed this off during the keynote, and everything seemed to work flawlessly. The technology not only translates the content, according to Meta, but will also “simulate the speaker’s voice in another language and sync their lips to match.” It’s worth noting, however, that this didn’t appear to be a live demo, but was still pretty impressive. 

    As for a rollout, the company says the feature will arrive first to “some creators’ videos” in English and Spanish in the US and Latin America. Meta didn’t give a timetable here. It just said the US and Latin America will be getting it first, which indicates that it’ll be tied to English and Spanish at launch. The company did mention that more languages are coming soon.

    That wasn’t the only AI tool spotlighted during Meta Connect. The company’s AI platform will now allow voice chats, with a selection of celebrity voices to choose from. Meta AI is also getting new image capabilities, as it will be able to change and edit photos based on instructions from text chats within Instagram. Messenger and WhatsApp.

    Catch up on all the news from Meta Connect 2024!

    This article originally appeared on Engadget at https://www.engadget.com/ai/meta-will-use-ai-to-create-lip-synced-translations-of-creators-reels-175949373.html?src=rss

    Go Here to Read this Fast!

    Meta will use AI to create lip-synced translations of creators’ Reels

    Originally appeared here:

    Meta will use AI to create lip-synced translations of creators’ Reels

  • Meta reveals its Orion AR smart glasses

    Kris Holt

    Alongside the Quest 3S and AI updates, we got a glimpse of Meta’s future at Meta Connect. After teasing the device several times in recent months, the company finally gave the world a proper look at its “full holographic” augmented reality glasses, which it’s currently calling Orion. Meta is packing a lot of tech into those chunky frames, which aren’t coming to market just yet.

    The company first revealed five years ago that it was developing holographic smart glasses, but it has actually been working on the project for a decade. It claims that this is “the most advanced pair of AR glasses ever made” and results from “breakthrough inventions in virtually every field of modern computing.” For one thing, it uses itty bitty projectors to display holograms onto the glasses.

    These glasses appear far less cumbersome to wear than previous mainstream AR products such as Magic Leap, Microsoft’s Hololens and even Google Glass. They also don’t block you out from the rest of the world like a virtual reality headset (though Meta’s headsets do allow you to see what’s around you via the onboard cameras). As a result, you can see wearers’ full faces, eyes and expressions without having to resort to a weird, eerie workaround like Apple is doing with EyeSight on the Vision Pro.

    A person wearing Meta's Orion AR smart glasses
    Meta

    Meta said Orion is lightweight and works both indoors and outdoors. The company claims that the glasses allow for “digital experiences that are unconstrained by the limits of a smartphone screen” as they overlay holographic elements on top of the real world. In addition, Meta said Orion integrates contextual AI to help you gain a better understanding of the world around you.

    The company added that you’ll be able to look inside a fridge with the glasses on and get Meta AI to come up with a recipe based on what you have. You should be able hop onto video calls via Orion and view and send messages on Messenger and WhatsApp. Based on images that Meta shared, there will also be holographic versions of various other apps, such as Spotify, YouTube and Pinterest. 

    A person wearing Meta's Orion AR smart glasses and looking at a holographic overlay of a video call and apps.
    Meta

    There’s one key reason why Meta has been able to keep Orion lightweight: not all of the required tech is actually in the frame of the glasses. Orion comes with a required wireless puck that handles much of the processing and beams apps and content to the device. There’s also a bracelet that you’ll need to wear for gesture control. 

    You’re likely going to have to wait a few years to get your hands on this device (or at least a version of it). For the time being, Meta employees and “select external audiences” are able to use Orion. That’s in order to help the company learn more and iterate on the product as it works toward a consumer version of the AR glasses.

    Still, Meta claims that Orion is not just a research prototype but is instead “one of the most polished product prototypes we’ve ever developed, and is truly representative of something that could ship to consumers.” By continuing to work on the product internally, “we can keep building quickly and continue to push the boundaries of the technology, helping us arrive at an even better consumer product faster,” the company said. Part of that iteration includes bringing down the price of the glasses to make them more affordable, according to Meta CEO Mark Zuckerberg.

    A roadmap that leaked last year indicated that Meta planned to release its first consumer AR glasses in 2027, though the company says it’s aiming to do so “in the near future.” As it happens, Snap also recently debuted its fifth-gen AR Spectacles, but for now those are only available to developers who are willing to pay a monthly $99 fee.

    Catch up on all the news from Meta Connect 2024!

    This article originally appeared on Engadget at https://www.engadget.com/ar-vr/meta-reveals-its-orion-smart-glasses-175353381.html?src=rss

    Go Here to Read this Fast! Meta reveals its Orion AR smart glasses

    Originally appeared here:
    Meta reveals its Orion AR smart glasses

  • Meta’s Ray-Ban branded smart glasses are getting AI-powered reminders and translation features

    Karissa Bell

    Meta’s AI assistant has always been the most intriguing feature of its second-generation Ray-Ban smart glasses. While the generative AI assistant had fairly limited capabilities when the glasses launched last fall, the addition of real-time information and multimodal capabilities offered a range of new possibilities for the accessory.

    Now, Meta is significantly upgrading the Ray-Ban Meta smart glasses’ AI powers. The company showed off a number of new abilities for the year-old frames onstage at its Connect event, including reminders and live translations.

    With reminders, you’ll be able to look at items in your surroundings and ask Meta to send a reminder about it. For example, “hey Meta, remind me to buy that book next Monday.” The glasses will also be able to scan QR codes and call a phone number written in front of you.

    In addition, Meta is adding video support to Meta AI so that the glasses will be better able to scan your surroundings and respond to queries about what’s around you. There are other more subtle improvements. Previously, you had to start a command with “Hey Meta, look and tell me” in order to get the glasses to respond to a command based on what you were looking at. With the update though, Meta AI will be able to respond to queries about what’s in front of you with more natural requests. In a demo with Meta, I was able to ask several questions and follow-ups with questions like “hey Meta, what am I looking at” or “hey Meta, tell me about what I’m looking at.”

    When I tried out Meta AI’s multimodal capabilities on the glasses last year, I found that Meta AI was able to translate some snippets of text but struggled with anything more than a few words. Now, Meta AI should be able to translate longer chunks of text. And later this year the company is adding live translation abilities for English, French, Italian and Spanish, which could make the glasses even more useful as a travel accessory.

    And while I still haven’t fully tested Meta AI’s new capabilities on its smart glasses just yet, it already seems to have a better grasp of real-time information than what I found last year. During a demo with Meta, I asked Meta AI to tell me who is the Speaker of the House of Representatives — a question it repeatedly got wrong last year — and it answered correctly the first time.

    Catch up on all the news from Meta Connect 2024!

    This article originally appeared on Engadget at https://www.engadget.com/wearables/metas-ray-ban-branded-smart-glasses-are-getting-ai-powered-reminders-and-translation-features-173921120.html?src=rss

    Go Here to Read this Fast! Meta’s Ray-Ban branded smart glasses are getting AI-powered reminders and translation features

    Originally appeared here:
    Meta’s Ray-Ban branded smart glasses are getting AI-powered reminders and translation features

  • Meta will stop selling the Quest 2 and Quest Pro by the end of the year

    Lawrence Bonk

    Meta just revealed the budget-friendly Quest 3S VR headset at its annual Connect keynote event, but it also made a sad announcement about some of its previous headsets. The company will stop selling both the Quest 2 and the Quest Pro by the end of the year.

    “With Quest 3S on the shelf, we’re officially winding down sales of Quest 2 and Pro. We’ll be selling our remaining headsets through the end of the year or until they’re gone, whichever comes first,” the company wrote in a blog post that also announced the pending launch of the Quest 3S.

    The company will be selling Quest 2 and Pro accessories for “a bit longer” after the stock of headsets runs out. This includes the carrying case, the Touch Pro controllers and bundles like the Quest 2 Active Pack. Meta recently lowered the price of the Quest 2 to $200, and it’s still a decent headset for beginners. The Quest 3S is better in every way, but it starts at $300, while the standard Quest 3 costs $500.

    It’s the end of an era for the Quest 2. This was a hugely successful headset, as it launched during the dog days of COVID-19. For many, it became a crucial item to survive endless isolation, along with stuff like Zoom and Animal Crossing: New Horizons

    It’s the end of an error (see what I did there?) for the Quest Pro. This headset never caught on, likely because it was originally priced at $1,500 before being quickly lowered to $1,000. It still costs a grand from Meta, but can typically be found for around $900 via Amazon and other retailers.

    As they say, out with the old and in with the new. The Quest 3S is, essentially, the new Quest 2. It starts at $300, boasts the same CPU as the original Quest 3 and handles full-color passthrough.

    Catch up on all the news from Meta Connect 2024!

    This article originally appeared on Engadget at https://www.engadget.com/ar-vr/meta-will-stop-selling-the-quest-2-and-quest-pro-by-the-end-of-the-year-173704500.html?src=rss

    Go Here to Read this Fast! Meta will stop selling the Quest 2 and Quest Pro by the end of the year

    Originally appeared here:
    Meta will stop selling the Quest 2 and Quest Pro by the end of the year