Originally appeared here:
Designing generative AI workloads for resilience
Go Here to Read this Fast! Designing generative AI workloads for resilience
Originally appeared here:
Designing generative AI workloads for resilience
Go Here to Read this Fast! Designing generative AI workloads for resilience
Pick up a year of Microsoft 365 in your choice of Personal (1 user) or Family (up to 6 users). Microsoft 365 is a robust tool that can assist with productivity, file storage, email management and more.
Go Here to Read this Fast! Get 1 year of Microsoft 365 for $44.99
Originally appeared here:
Get 1 year of Microsoft 365 for $44.99
Go Here to Read this Fast! ChatGPT Enterprise vs. ChatGPT Team: Which is the best for your business?
Originally appeared here:
ChatGPT Enterprise vs. ChatGPT Team: Which is the best for your business?
Go Here to Read this Fast! Get Microsoft Project 2021 Pro or Visio 2021 for $30 right now
Originally appeared here:
Get Microsoft Project 2021 Pro or Visio 2021 for $30 right now
Go Here to Read this Fast! How these $400 XR glasses cured my Apple Vision Pro FOMO
Originally appeared here:
How these $400 XR glasses cured my Apple Vision Pro FOMO
The rumors were true: a remake of Until Dawn is coming to PlayStation 5 and PC later this year. As revealed during the latest State of Play showcase, the upgraded version of the interactive horror game is being built in Unreal Engine 5 and it will have several new bells and whistles.
You’ll be able to experience the action from a third-person perspective for the first time. Ballistic Moon, which is handling the remake in the stead of original developer Supermassive Games, is expanding the color palette to make it more cinematic and bringing in contextual character movement animations.
There’s also a new score from horror composer Mark Korven (The Witch), while the characters, visual effects and environments are all getting upgrades. “We’ve endeavored to keep the fantastic narrative integratory of the original, but we have seized the opportunity to expand upon unexplored emotional parts of the story,” Ballistic Moon creative director Neil McEwan wrote on the PlayStation Blog.
The remake should arrive before the movie adaptation of Until Dawn that was announced in January. Unless the cast members all reprise their roles, the new version of the game will likely have bragging rights in at least one respect: the presence of a bonafide Academy Award winner in the form of Rami Malek.
This article originally appeared on Engadget at https://www.engadget.com/an-until-dawn-remake-is-coming-to-ps5-and-pc-this-year-191524477.html?src=rss
Go Here to Read this Fast! An Until Dawn remake is coming to PS5 and PC this year
Originally appeared here:
An Until Dawn remake is coming to PS5 and PC this year
Comcast is discontinuing its its “Xfinity 10G Network” branding to describe its internet service after a National Advertising Review Board (NARB) panel found that the term could mislead consumers into thinking that Comcast’s cellular and broadband services would offer much faster speeds than current-generation networks. Comcast rivals T-Mobile and Verizon had challenged the branding with the National Advertising Division (NAD), an ad industry watchdog, which had recommended that Comcast get rid of it in October 2023. Comcast’s confusing branding is at the heart of this challenge: “5G” refers to mobile internet, while “10G” refers to 10-gigabit broadband speeds typically delivered to homes through physical infrastructure.
On Wednesday, the NARB said that it agreed with the NAD’s decision and recommended that Comcast “discontinue use of the term 10G in the product service name ‘Xfinity 10G Network’ and when 10G is used descriptively to describe the Xfinity network.” The NARB found that the branding could mislead consumers into thinking that “10G” offered significantly faster speeds than current-generation 5G networks
The NARB also decided that using “10G” to refer to home broadband, as Comcast did, was misleading because consumers would assume that they would get 10-gigabit internet speeds on every Xfinity connection. In reality, as Ars Technica pointed out, getting those speeds requires getting Xfinity’s fiber-to-the-home connection, which typically costs hundreds of dollars more in monthly fees, installation, and activation over Xifnity’s regular cable broadband plans.
In a statement that Comcast provided to the NARB, the company agreed to stop using the misleading branding in its marketing. “Although Comcast strongly disagrees with NARB’s analysis and approach, Comcast will discontinue use of the brand name ‘Xfinity 10G Network’ and will not use the term ’10G’ in a manner that misleadingly describes the Xfinity network itself,” Comcast said.
The company said, however, that it still “reserves the right” to use both “10G” and “Xifnity 10G” in ways that do “not misleadingly describe the Xfinity network itself”, so expect both terms to still show up in Xfinity marketing, just, hopefully, in less misleading ways.
This article originally appeared on Engadget at https://www.engadget.com/comcast-agrees-to-kill-10g-branding-after-advertising-watchdogs-said-it-was-misleading-185550194.html?src=rss
Originally appeared here:
Comcast agrees to kill 10G branding after advertising watchdogs said it was misleading
Pokémon Go creator Niantic is bringing an AR skateboarding game to the Apple Vision Pro mixed-reality headset. The company teamed up with Reality Crisis, another player in the AR gaming space, to create Rodney Mullen’s SKATRIX. For the uninitiated, Mullen is a professional skateboarder who is credited with creating a number of iconic tricks, including the ollie and the kickflip.
This is the first augmented-reality skateboard game ever, unless you count using an actual skateboard to speed around town catching pocket monsters in Pokémon Go. Niantic says the gameplay will involve players navigating the real world to “explore and collect skatepark elements.” The game will use the same AR precision elements as the company’s other titles to “turn the world into an endless skatepark.” A gameplay demo shows an avatar skating in real-world locations like parking lots and inside of washing machines. However, there’s one really expensive elephant in the room.
The Apple Vision Pro costs $3,500 and isn’t exactly suited to removing from the living room, let alone the home. You’ll also look pretty stupid wearing Apple’s bulky ski goggles while out and about, not to mention it’d be mighty easy to snag it from your head and race away, perhaps on a real-life skateboard.
To that end, Niantic and Reality Labs are also bringing the game to standard mobile devices, including iOS and Android smartphones. Much of the gameplay is still under wraps, but Niantic promises that players will be able to share custom-made skateparks with other users on both mobile devices and mixed-reality headsets.
Rodney Mullen’s SKATRIX will be released sometime this year. As for the Apple Vision Pro, the device looks to be getting all kinds of apps. The headset will have access to Microsoft’s entire 365 productivity suite at launch, along with a Zoom app. All told, Apple says there will be 600 apps available for tomorrow’s release.
This article originally appeared on Engadget at https://www.engadget.com/niantic-is-bringing-an-ar-skateboarding-game-to-apple-vision-pro-183740925.html?src=rss
Go Here to Read this Fast! Niantic is bringing an AR skateboarding game to Apple Vision Pro
Originally appeared here:
Niantic is bringing an AR skateboarding game to Apple Vision Pro
A group of visual effects artists who work on the Avatar movies have voted to unionize. Fifty-seven out of 88 eligible VFX workers at TCF US Productions 27 (a Walt Disney Studios subsidiary) voted in favor of the union in a National Labor Relations Board election. Nineteen workers voted against the effort and two ballots were void.
TCF US Productions 27 is not the main VFX house that works on the Avatar series. That would be Weta FX, which employs most of the 1,000-plus people who work on those projects. But an industry source pointed out to The Hollywood Reporter that the bargaining unit is notable, since that’s “the core team that answers to Jim Cameron,” the creator and director of the movies. “They are not necessarily impressive in size, but in influence.”
Barring objections from management and labor being taken up, the workers will join the International Alliance of Theatrical Stage Employees (IATSE). They’ll follow VFX artists from Marvel and Walt Disney Studios (both of which voted unanimously to unionize) in organizing with IATSE. Workers from VFX house DNEG in British Columbia have joined the union too.
This article originally appeared on Engadget at https://www.engadget.com/avatar-vfx-artists-vote-to-unionize-174501416.html?src=rss
Go Here to Read this Fast! Avatar visual effects workers vote to unionize
Originally appeared here:
Avatar visual effects workers vote to unionize