Go Here to Read this Fast! Save $250 on the active-focused Garmin Fenix 7X Pro today
Originally appeared here:
Save $250 on the active-focused Garmin Fenix 7X Pro today
Go Here to Read this Fast! Save $250 on the active-focused Garmin Fenix 7X Pro today
Originally appeared here:
Save $250 on the active-focused Garmin Fenix 7X Pro today
Go Here to Read this Fast! 3 great Hulu movies you need to stream this weekend (December 13-15)
Originally appeared here:
3 great Hulu movies you need to stream this weekend (December 13-15)
Go Here to Read this Fast! Hayley Atwell to reprise her role as Agent Carter for Avengers: Doomsday
Originally appeared here:
Hayley Atwell to reprise her role as Agent Carter for Avengers: Doomsday
Go Here to Read this Fast! Fun for the holidays: This Sony PSVR2 bundle is $250 off
Originally appeared here:
Fun for the holidays: This Sony PSVR2 bundle is $250 off
OpenAI published receipts, in the form of a long timeline of emails, texts and legal filings, illustrating that Elon Musk’s injunction to prevent OpenAI from converting into a for-profit company runs counter to what he wanted in 2017. Essentially, OpenAI is providing even more evidence to the fact that its former co-founder wanted the AI startup to become a for-profit company and make him CEO.
You should read the whole blog to get all of the details (and get a sense for how billionaires email) but the gist is that in 2017, Musk and OpenAI came to an understanding that the then non-profit needed to become a for-profit to “advance its mission” and seemingly capitalize on the public interest earned from its AI beating professional Dota 2 players in one-on-one matches. According to OpenAI, Musk proposed a new board structure where he “would unequivocally have initial control of the company,” which OpenAI was opposed to. That led to the disagreements between Musk and OpenAI leadership, and him ultimately leaving the nonprofit’s board in 2018. xAI, Musk’s AI startup that’s a direct competitor to OpenAI, was started in 2023.
It’s pretty clear what OpenAI is trying to do here. Musk first sued OpenAI in March 2024 over the company’s dealings with Microsoft and the belief they violated its non-profit status. He dropped the suit not long after OpenAI published a blog with emails that suggested Musk wanted OpenAI to either merge with Tesla or make him CEO. OpenAI’s new blog expands on all those details with new material and seems set up to achieve a similar effect.
This article originally appeared on Engadget at https://www.engadget.com/ai/openai-published-more-of-elon-musks-emails-if-thats-something-you-want-to-read-225614986.html?src=rss
Originally appeared here:
OpenAI published more of Elon Musk’s emails if that’s something you want to read
Bosch is the latest recipient of (preliminary) CHIPS and Science Act funding. The company signed a non-binding agreement with the US Commerce Department and could receive up to $225 million in funding.
Lest you think Amazon’s gruff crime solver somehow got a piece of the action, Bosch is also a German multinational corporation that makes… just about everything under the sun. (That even includes a stink-removal machine!) The company recently accelerated its silicon development, buying TSI Semiconductors in 2023 and finalizing the deal early this year. But instead of focusing on cutting-edge silicon for computers, phones and AI, Bosch specializes in chips for the auto industry.
The company plans to use the funds on the Roseville, CA facility it acquired in the TSI deal. The company will invest up to $1.9 billion to convert the plant into one that spits out silicon carbide (SiC) semiconductors, which are used to boost the efficiency of EV driving and charging. Bosch expects the first 200mm wafers to come off the line there in 2026.
“The Roseville investment enables Bosch to locally produce silicon carbide semiconductors, supporting US consumers on the path to electrification,” Paul Thomas, president of Bosch in North America and Bosch Mobility Americas, wrote in a statement.
In addition to boosting America’s primacy in the chip industry, the CHIPS Act’s other goal is job creation. The White House says the proposed funding would create up to 1,700 jobs, including 1,000 in construction and 700 in manufacturing, engineering and R&D.
“Today’s agreement catalyzes nearly $2 billion of private investment and the creation of over 1,700 jobs, while investing in a critical technology relied upon on by our defense and auto industry,” wrote Natalie Quillian, the White House Deputy Chief of Staff.
In November, Taiwan Semiconductor Manufacturing Company (TSMC), the world’s leading advanced chip maker, was the first to have its CHIPS Act grants (to the tune of $6.6 billion) finalized. Other recipients include Intel (although its funding was recently cut), HP, Samsung, GlobalFoundries, Texas Instruments and Rocket Lab.
This article originally appeared on Engadget at https://www.engadget.com/computing/bosch-signs-agreement-for-up-to-225-million-in-chips-act-funding-211031263.html?src=rss
Go Here to Read this Fast! Bosch signs agreement for up to $225 million in CHIPS Act funding
Originally appeared here:
Bosch signs agreement for up to $225 million in CHIPS Act funding
Google’s NotebookLM made a pretty big splash with its AI-generated podcast feature Audio Overviews, and before the year is out the app is getting another upgrade. As part of a larger redesign of Google’s AI notebook tool, Audio Overviews are now interactive.
After generating an Audio Overview based on the sources you’ve uploaded, Google says you’ll be able to play the recording in a new “Interactive mode (BETA).” Clicking “Join” at any point in that new playback screen will get the AI hosts to call on you to ask a question, which they’ll answer live while you’re listening back. Google cautions that the feature is still experimental and that hosts might pause awkwardly or introduce new inaccuracies while answering questions, but it seemed to work well in a brief test. I was able to create a NotebookLM project trained on articles about NotebookLM, and while asking a question did seem to slow the whole Overview down, the AI hosts were able to smoothly incorporate an answer into the rest of the show.
Alongside these new expanded features, NotebookLM is getting a bit of a visual overhaul. The interface is now split into three sections, a “Studio” panel where AI-generated content like Audio Overviews, study guides, and FAQs live, a central “Chat” panel for asking questions about your sources to Google’s AI, and a “Sources” panel on the left for managing what sources NotebookLM pulls from. It’s a pretty clean setup, and being able to collapse a panel when you’re not using it keeps things from getting cluttered.
Google is also using these updates as a way to introduce its first pass at monetizing NotebookLM. A new NotebookLM Plus premium subscription is available to Google Workspace and Cloud customers as a Gemini add-on, and will give you the ability to generate up to 20 Audio Overviews per day, create up to 500 AI notebooks, and add up to 300 sources per notebook. That translates to an additional $20 per user per month for Workspace subscribers. Starting next year, NotebookLM Plus benefits will also be rolled into the Google One AI Premium subscription.
NotebookLM started as an internal Google experiment called Project Tailwind, but quickly blossomed into one of the more reasonable applications of Google’s Gemini AI model thanks to its grounding in sources you upload, rather than the web and whatever scraped material Gemini was originally trained on. It’s capable of working with anything from web articles to YouTube videos, but its Audio Overviews have proven to be one of its most popular features.
This article originally appeared on Engadget at https://www.engadget.com/ai/googles-notebooklm-audio-overviews-will-now-let-you-call-in-with-a-question-210700150.html?src=rss
Originally appeared here:
Google’s NotebookLM Audio Overviews will now let you call in with a question
There are some things you just don’t do in certain parts of the US. You don’t use inferior salsa during a cattle drive in Texas. You don’t eat pizza with a knife and fork in New York City. You don’t yell “Belichick is a big, fat cheater!” in a crowded Boston bar (even if it happens to be true).
And if you’re in New Jersey or just America in general, you NEVER take the holy name of Bruce Springsteen in vain in ANY manner. So it’s bewildering why one New Jersey representative would even think about faking his listening habits when it comes to The Boss.
9to5Mac spotted a curious looking post on X from US Rep. Josh Gottheimer (D-NJ). The congressman shared what appeared to be his Spotify Wrapped playlist for the year, with one list consisting of Springsteen’s classic tracks like “Glory Days” and “Thunder Road” and the other filled with tracks from various hip hop stars. He tried to cement his esteem for Springsteen in his post by saying his “first ever concert was at Meadowlands to see The Boss!” Well, it didn’t take long for the internet and anyone who’s ever used Spotify to figure out that he faked the whole list just to kiss up to his constituents.
Yikes… pic.twitter.com/bTEkSodA9u
— Sebastian (@SebastianRios68) December 9, 2024
Gottheimer’s list included such glaring mistakes as inconsistent font sizes, improper spacing between the albums on his lists and the fact that both lists were titled “Your top songs” even though one only had Springsteen albums. He didn’t even use the same font type or size for all of his track and album entries.
So how did Gottheimer handle this musical faux pas with the press? He dug in his heels on his Springsteen tracks and blamed his two kids for the rest. He admitted to NJ Advance Media that he made a fake Spotify Wrapped list but says the tracks on each list are accurate because he shares an account with his children because that’s easier than going back in time and setting up a family plan.
“This would be my Spotify Wrapped if I didn’t share my account with my 12 and 15-year old kids,” Gottheimer told the outlet. “While it’s Springsteen all day for me — don’t get me wrong, I still love listening to Taylor Swift!”
Gottheimer has since taken the post down and replaced it with a list of his most listened to Springsteen tracks. He’s trying to save face because he’s in a heated race for governor and if you want a solid shot at moving into New Jersey’s governor mansion, then you need to make your love for The Boss known far and wide across the Garden State. If Gottheimer is also going for the “Dad who makes his kids cringe at their music choices” vote, then he’s a lock.
This article originally appeared on Engadget at https://www.engadget.com/social-media/a-us-congressman-tried-and-failed-to-fake-his-spotify-wrapped-for-political-gain-205516508.html?src=rss
Originally appeared here:
A US Congressman tried (and failed) to fake his Spotify Wrapped for political gain
The Xbox Series X was the perfect opportunity for Microsoft to run far away from its tumultuous Xbox One years and towards an era of genuine 4K gaming, ray tracing and Game Pass abundance. But it was not meant to be. The PlayStation 5 has outsold Microsoft’s new consoles by two to one, according to a VGChartz sales comparison, a replay of the battle between the PS4 and Xbox One. Now, Microsoft simply seems to be running down the clock of this console generation.
When I initially reviewed the Xbox Series X, I found it to be a powerful console that surpassed the PlayStation 5 in some ways. But it was clear that Microsoft had a major problem at launch: Games. Four years later, not much has changed, despite spending nearly $69 billion acquiring Activision Blizzard. While Sony and Nintendo consistently delivered exclusive system-selling games — even on the aging Switch! — Microsoft has stumbled.
It’s no wonder Microsoft wants to call so many other devices Xboxes. If you look too hard at its flagship console, you can’t help but be disappointed.
Normally, I’d tackle the question of buying a device towards the end of a review, but this is a re-review so it’s worth asking up front: Who is the Xbox Series X for? It’s been around for four years, and, aside from the $450 version without a disc drive, there haven’t been any major hardware changes. Beyond the Xbox faithful, I’d wager most gamers would be better off putting $500 towards anything else.
For anyone dipping their toes into modern console gaming for the first time — a parent grabbing something for their kid, or a former gamer trying to reclaim their hobby — it makes more sense to go for a PlayStation 5 instead of the Xbox Series X. Sony’s console has a wider array of noteworthy exclusives, more innovative haptics with its DualSense controller and its digital edition is typically cheaper than the disc-less Series X.
Of course, if you’re a Halo fan the Xbox Series X is pretty much your only choice for a premium console (though the $300 Series S is a solid option for secondary TVs, especially when it’s on sale). Microsoft also released a special $600 2TB “Galaxy Black” model this year, but I’m still half-convinced that’s some sort of sick Tim Robinson-esque joke. It has to be when the more powerful and desirable PlayStation 5 Pro is only $100 more, right?
The Xbox Series X is still powered by an 8-core AMD Zen 2 CPU and an RDNA 2 GPU, similar to what’s inside the PlayStation 5. It also has 16GB of GDDR6 RAM, 10GB of which runs at a higher bandwidth than the PS5’s memory. The Series X’s larger GPU gave it a slight edge over Sony’s console early on, but in practice that didn’t amount to much. Occasionally some third-party titles would run a bit more smoothly on the Xbox, but both consoles still had trouble balancing the demands of visual fidelity and performance.
Instead of being the generation of no-compromise consoles, the Xbox Series X and PS5 frequently forced gamers to choose between playing games with ray tracing and graphical upgrades at 30fps, or forgoing them to reach a smooth PC-like 60fps. That’s the main reason Sony threw a more powerful GPU into the PlayStation 5 Pro — the standard PS5 hardware just couldn’t cut it.
The Xbox sales slump made it clear why Microsoft didn’t try to compete with its own mid-cycle refresh, but it’s still sad to see the company shy away from any sort of innovation, like the leaked hardware that never arrived. The redesigned 2TB all-digital “Brooklin” Series X would have been a useful replacement for the base model. It also would have included a revamped controller, codenamed “Sebile,” with improved haptics (likely similar to Sony’s DualSense) and a direct cloud connection for playing streamed games. Microsoft even floated the idea of bringing 1TB of storage to the $300 Series S.
Instead of those functional upgrades, though, we got a slightly cheaper all-digital $450 Series X, that overpriced 2TB model nobody will buy and a $350 1TB version of the Series S. Those prices are all at least $50 too high if Microsoft genuinely wanted to move consoles. I’d argue the company would benefit from going even cheaper to undercut Sony, but that would also dig into the company’s already slim profit margin. I’m sure Microsoft isn’t eager to lose more money on Xbox.
Even with its aging hardware, the Xbox Series X can still make modern games look great. Indiana Jones and the Great Circle, for example, looks solid on the Series X, with smooth 60fps gameplay and ray tracing features. While it’s running at around 1800p instead of 4K, it’s still pretty sharp on both my 4K OLED and 4K Formovie ultra short throw projector. Sure, the game performs noticeably better on my RTX 4090-powered PC, but I can’t easily play that in my home theater. (According to Digital Foundry, even the Xbox Series S can run The Great Circle at 60fps, albeit at just 1080p with variable-rate shading.)
It’s still disappointing that Microsoft stuck with its classic Xbox controller design for the Series X, though. When I reviewed the PlayStation 5, its DualSense haptics felt transformative. It made playing Astro Bot or Returnal feel unlike any console gaming experience I had before. Controller-wise, playing anything on the Xbox Series X doesn’t feel much different from the Xbox One or even the Xbox 360.
Microsoft poured all of its innovation experience into delivering a slightly faster machine than the PS5, but it turns out that didn’t matter much in the long run. In addition to having more noteworthy games, Sony’s console feels like a genuine upgrade from the PlayStation 4. The PlayStation VR 2, flawed as it was, also demonstrated that Sony wasn’t afraid to take some risks this generation.
After striking out with middling exclusives like Redfall and Starfield, the new Indiana Jones game is a rare feather in Microsoft’s dusty fedora. But even that advantage will disappear eventually — the company already plans to bring it to the PlayStation 5 next spring, alongside other former Xbox exclusives like Hi-Fi Rush and Sea of Thieves.
Given the sheer amount of development talent at Microsoft from its many acquisitions (and despite an obscene number of layoffs), the company has now become one of the most important publishers in the gaming world. But owning a popular multi-platform series like Call of Duty hasn’t translated directly into Xbox sales.
Beyond exclusives, Microsoft’s Game Pass subscription is the strongest argument for owning an Xbox. But even that has gone through its own form of enshittification this year. The company increased the monthly price of the “Ultimate” plan to $20, which includes day-one access to new titles and a large library of games for Xbox and PC. The new $15 a month “Standard” plan doesn’t get day-one access, but does include a library of hundreds of games, while the $10 a month “Core” option offers a limited library of 25 titles alongside multiplayer support.
The Game Pass Ultimate plan also feels less, well, ultimate these days thanks to opportunistic early-access pricing for new titles. For example, subscribers could have paid an additional $35 for the “Digital Premium” edition of Indiana Jones and the Great Circle to play it three days early. That timing included the weekend before the game’s December 9 launch, so I’m sure many impatient Game Pass subscribers upgraded just to clock some uninterrupted playtime. It feels like a backhanded way for Microsoft to treat its most loyal players, despite not being overtly evil.
Sony’s competing PlayStation Plus subscription isn’t as robust as Game Pass (there aren’t any launch day titles), but it still offers a large array of older games and cloud streaming support. While I wasn’t a huge fan of the PlayStation Portal handheld initially, it’s certainly a compelling accessory for PS Plus customers now that it can access cloud titles.
Oddly enough, Microsoft hasn’t promoted Game Pass cloud streaming much over the past few years. It recently started testing the ability to stream a handful of games that you own, outside of the Game Pass library, yet that’s also a feature that should have been implemented years ago. The cringey “This is an Xbox” marketing campaign is a rare attempt at making mainstream players aware of Xbox cloud streaming, but even that feels like it’s coming way too late.
It’s not as if Microsoft has an empty gaming plate ahead. The company showed off a bit of its Perfect Dark and Fable reboots this summer, alongside a tease of a new Gears of War. We just saw a trailer for The Outer Worlds 2 at The Game Awards, the Dishonored fan in me is hyped for Arkane Lyon’s Blade, and I’m eager to learn more about Hideo Kojima’s OD. But all of those games will likely be available on Windows PCs, and many will also head to other consoles.
There’s no doubt 2025 is going to be a busy year for Xbox — it’s just a shame that it likely won’t help Microsoft catch up to the PS5’s sales lead. But who cares, right? Everything can be an Xbox if you believe hard enough (or have a browser to access Game Pass cloud streaming).
Back in February, when Microsoft confirmed it would be bringing Xbox titles to other consoles, Engadget Executive Editor Aaron Souppouris argued that the company should exit the console business entirely. While that makes a certain amount of sense for Microsoft, a software company that has often struggled with hardware outside of the Xbox 360 (and even that had its issues), I’m not convinced the company needs to go that far.
For one, it would leave Sony and Nintendo as the only remaining console makers. Sony would also effectively have a monopoly on powerful console hardware and graphically intense games, at least based on what we’re hearing about the Switch 2. Less competition potentially also means less innovation down the line — Sony could easily coast if it was the only powerful console maker around.
Much like it did with the original Xbox, Microsoft could potentially cut its losses and try to jump-start the next console generation earlier than Sony. If Microsoft could produce hardware that’s more powerful than a PS5 Pro and deliver it at a relatively affordable price, it has a chance at peeling away Sony loyalists. That’s particularly true if it can ensure desirable exclusives are actually available for launch.
Microsoft should also work towards making its recent Xbox marketing campaign more of a reality, instead of placing its bets mostly on expensive consoles. Make cloud streaming faster, sharper and easier to access. Make people aware that they can game on their phones, tablets and just about any computer. Revive the streaming dongle accessory and make it cheap so you can turn any TV into an Xbox, and also keep working on bringing Game Pass apps to all TVs.
Hell, produce that genuine Xbox portable system and make sure Windows is better optimized for third-party portables. You should be able to spin up your Xbox games from practically wherever you’re sitting, no matter the device in front of you. (And while I’m on this soap box, why not let people turn the Xbox Series X and S into Windows PCs? These systems are all basically PCs already, and they would make lovely mini desktops or servers down the line.)
The console wars of the future won’t be fought like those of the past. Microsoft should plan accordingly.
If you already have an Xbox Series X, or find one obscenely cheap somewhere, it’s still a solid way to play Microsoft’s titles, popular third-party games and everything Microsoft has available on Game Pass. But if you had to choose between buying the Series X or PlayStation 5, it’s hard to deny that Sony’s console is a smarter purchase.
Perhaps the next console generation could be an Xbox 360-esque revival for Microsoft, but the company needs to look closely at what Sony and Nintendo are doing right. And really, it just comes down to having more games people want to play. Now that it’s flush with so many notable developers, Microsoft may finally be able to solve that problem. There’s no doubt that staying in the console business would be risky and expensive, but if there’s one company that can justify sticking around, it’s the one printing money from the cloud.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-series-x-review-2024-unfulfilled-potential-203025192.html?src=rss
Go Here to Read this Fast! Xbox Series X review (2024): Unfulfilled potential
Originally appeared here:
Xbox Series X review (2024): Unfulfilled potential
Jessica Conditt,Kris Holt,Aaron Souppouris
The Game Awards are over — congratulations to Team Asobi for Astro Bot taking home the Game of the Year award. Our review of Astro Bot earlier this year called it “one of the best games Sony has ever made,” and it seems the industry and game-playing public agree.
As always, the long, long stream was a hybrid award ceremony, advertising reel and game announcement marathon.
There were countless announcements interspersed throughout the awards, including all-new games like Intergalactic: The Heretic Prophet from Naughty Dog, The Witcher 4 from CD Projekt RED and Split Fiction from It Takes Two studio Hazelight. It was also a show of revivals, with long-dormant franchises like Okami, Onimusha, Ninja Gaiden and Virtua Fighter returning.
You can view all of the winners at the Game Awards’ official site. And if you missed it, you can watch a the Video Game Orchestra’s GOTY medley; it’s always a highlight of the show and watching them fit Astro Bot and Balatro in this year was a vibe — praise the keytar!
Here are our top announcements from the show, in no particular order — you can watch all the trailers below, or click on one of the headlines to get the full story.
Well, let’s be honest: I don’t think any of us expected to see CD Projekt Red preview The Witcher 4 any time soon, and yet the studio did just that, sharing a lengthy cinematic trailer for the upcoming sequel at the Game Awards. Even if there’s no gameplay footage to be found, fans of the series will love what they see.
Naughty Dog is pivoting from post-apocalyptic fungal drama to interstellar sci-fi bounty hunting with its newest game, Intergalactic: The Heretic Prophet. The studio revealed its new title with a cinematic trailer at The Game Awards on Thursday. Intergalactic takes place thousands of years in the future and it stars bounty hunter Jordan A. Mun, played by Chilling Adventures of Sabrina actor Tati Gabrielle. Jordan finds herself stranded on the planet Sempiria, which has been cut off from the rest of the universe for more than 600 years. She’s on a mission to escape Sempiria, but it looks like some vicious robots are going to get in her way.
Elden Ring: Shadow of the Erdtree is just barely in the rearview mirror and FromSoftware already has a new game in the wings. The first trailer for Elden Ring Nightreign, a standalone co-op action game, at The Game Awards 2024.
Ryu Ga Gotoku Studio delivered a meaty one-two punch at The Game Awards. First came the news that the Like A Dragon studio is behind a revival of the Virtua Fighter series. Not only that, but the forever-busy studio (which, you may recall, has a Like A Dragon spinoff coming in February) is also making a Like A Dragon-style game set in the 1910s.
There were several major surprise announcements during this year’s edition of The Game Awards, but perhaps none was quite as out of the blue as word of a sequel to Okami. Not only that, the original game’s director, Hideki Kamiya, is at the helm.
It’s only been a short few months since Gearbox announced Borderlands 4, the next game in its long-running looter shooter franchise. Back in August, all we had was a cryptic teaser, but at today’s Game Awards, we got a proper look at the new game.
We told you back in 2021 that The Outer Worlds 2 was a thing that existed, and now, more than three years later, we have evidence in support of this claim: a gameplay trailer.
2K’s consistently sporadic Mafia series will return in 2025. Mafia: The Old Country is set in Sicily in the 1900s, and will explore the origins of organized crime. Developer Hangar 13 announced that a new Mafia title was in development back in 2022, but gave few details beyond that. The game’s first trailer is a melodramatic affair complete with a patriarch monologuing over candlelight, horses galloping across the plains and opera music as a backing track. This is drama, people.
Swedish indie studio Hazelight is synonymous with co-op gaming, so of course its next project is built for two players — but this time, it also features two genres. Split Fiction is a co-op adventure where players leap between sci-fi and fantasy worlds in a bid to escape the clutches of a greedy publishing corporation. It supports local and online co-op, and, fittingly, it plays out in split-screen.
Brawlers Absolver and Sifu put Sloclap on the map thanks to their memorable looks, slick action and crunchy animations. So naturally the next project for the French studio is [checks notes] a 5v5 arcade soccer game. Uh, sure! Rematch, which is slated to arrive next summer, perhaps makes more sense for Sloclap than first meets the eye. The studio says the title falls within its remit of making challenging action games with a stylized look.
Thick as Thieves is a new project from the team of immersive sim and stealth-action icons at OtherSide Entertainment, which includes Deus Ex creator Warren Spector, Looking Glass Studios founder Paul Neurath, and Thief: The Dark Project lead Greg LoPiccolo. Yes, that’s a stacked lineup. Together, the OtherSide crew has created or worked on the System Shock, Deus Ex, Thief and Ultima Underworld series, and (along with Doug Church and Ken Levine) are largely responsible for the existence of immersive sims as we know them.
One of the highlights from The Game Awards was the moment Breaking Bad star Aaron Paul and voice actor Laura Bailey took the stage to reveal Dispatch. Set to arrive in 2025, the narrative game is from AdHoc Studio, founded by former Telltale Games developers, and features a stacked cast including Paul, Bailey, Jeffrey Wright, Erin Yvette, Jacksepticeye and others — a mix of A-list Hollywood talent and top-tier game voice actors.
There are two cool pieces of news here. First, the indie studio behind the Overcooked series, Ghost Town Games, is working on a new title called Stage Fright, and it’ll support both online and couch co-op. Rad! Second, Stage Fright is being published by No Man’s Sky studio Hello Games, a move that marks Hello’s first foray into publishing other studios’ projects. Double rad! Stage Fright is built around co-op, and its mechanics bring Overcooked-style chaos to a series of escape rooms in a spooky, Luigi’s Mansion kind of world.
Capcom has announced Onimusha: Way of the Sword, the first new Onimusha game since the original 2001 PS2 version was remastered in 2019. Revealed at The Game Awards 2024, it reveals a modern take on the classic dark action game, minus the fixed perspective. The trailer for the single player, Wordplay action game shows an unnamed Samanosuke-like hero as he takes on samurai zombies in bloody combat, collecting golden orbs as before.
Resurrecting a beloved gaming series like Ninja Gaiden is always a tricky proposition. Anyone who might have worked on the franchise in its heyday has likely moved on to other projects or left the industry entirely. But judging by the talent working on Ninja Gaiden: Ragebound, the new series entry revealed at the Game Awards, I think it’s safe to say the franchise is in safe hands. That’s because Ragebound unites two companies who know a thing or two about making quality games.
Update, December 13, 3:00PM ET: This article was updated to include a couple more stories that rolled in after we originally published. Enjoy the Dispatch and Onimusha trailers! (The headline was also updated from “13” to “15” because math is important.) We also added a link to view all of the award winners, a shoutout to our Astro Bot review, and a link to the Game Award Orchestra’s GOTY medley, just because.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-game-awards-2024-the-15-biggest-announcements-and-new-trailers-including-the-witcher-4-and-elden-ring-043849098.html?src=rss
Originally appeared here:
The Game Awards 2024: The 15 biggest announcements and new trailers including The Witcher 4 and Elden Ring