This shadow-jumping platformer can’t quite live up to its Nintendo-like gimmick

Tomas Franzese

Schim sports an inventive gameplay gimmick, but doesn’t do enough to make its shadow-jumping platforming stand out.

Go Here to Read this Fast! This shadow-jumping platformer can’t quite live up to its Nintendo-like gimmick

Originally appeared here:
This shadow-jumping platformer can’t quite live up to its Nintendo-like gimmick