Go here to Read this Fast! Grayscale continues Bitcoin sell-off on Coinbase with $175m transfer
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Grayscale continues Bitcoin sell-off on Coinbase with $175m transfer
Go here to Read this Fast! Grayscale continues Bitcoin sell-off on Coinbase with $175m transfer
Originally appeared here:
Grayscale continues Bitcoin sell-off on Coinbase with $175m transfer
Go here to Read this Fast! Trader tips Pushd over Cardano and Chainlink
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Trader tips Pushd over Cardano and Chainlink
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Prosecutors want ex-Binance CEO to surrender passports ahead of sentencing
Apple Vision Pro can be controlled by looking at something then tapping your thumb and forefinger. Users can expand on this by adding a trackpad or keyboard, but these won’t be useful for everyone.
Go Here to Read this Fast! How to control Apple Vision Pro by making sounds
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How to control Apple Vision Pro by making sounds
Third-party apps often leave their mark within the app itself and your device’s Settings. Over time, these settings panes can become cluttered, especially if you’re no longer using the apps. Cleaning up these remnants can streamline your settings, enhance your device’s performance, and simplify your digital life.
Go Here to Read this Fast! Create your own e-book using AI for just $35
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Create your own e-book using AI for just $35
No one is suggesting that Microsoft should stop making video game hardware. What we’ve been considering, here in the dark and twisted Engadget Slack channels, is whether Microsoft should keep making generationally distinct consoles in the traditional hardware cycle. Basically, does Xbox need a box? Microsoft has been busy building the foundation of a platform-agnostic, cloud-first future for video games, and it consistently falls behind both Sony and Nintendo in the console race. So why are executives trying to get us excited about a superpowered 10th-gen Xbox?
Maybe Microsoft is hesitant to reveal a drastic ecosystem change after the chaos around the Xbox One and its always-on DRM features in 2013. After an outpouring of negative feedback at the idea of a persistently online console, Xbox had to rapidly reverse its launch plans, while Sony took the PlayStation 4 on an early victory lap. This fumble set the stage for the next decade of console sales, and it’s a lesson that would stick with any studio — especially one that’s trying to make streaming and cloud gaming the norm.
That’s understandable, but it doesn’t change the fact that accessible, affordable (and probably handheld) hardware makes a lot of sense for Microsoft’s current vision and investments. More than an expensive console, at least.
Elden Ring’s Shadow of the Erdtree expansion will come to PlayStation, Xbox and PC on June 21. This one has been a long time coming: FromSoftware announced the DLC in February 2023, leaving plenty of time for players to get super psyched for more masochism. A new, three-minute trailer for Shadow of the Erdtree shows off sprawling locations and epic bosses inspired by chaotic combinations of animals, insects and elements. The expansion costs $40 and pre-orders are live now.
I’m just gonna come out and say it: I think Cate Blanchett makes a great Lilith. The first trailer for this summer’s Borderlands movie is out and it looks like Mad Max meets Guardians of the Galaxy — which is Borderlands in a nutshell anyway. The film stars Blanchett, Jamie Lee Curtis, Kevin Hart, Jack Black and Ariana Greenblatt, it’s directed by Eli Roth, and it’s due to hit theaters on August 9.
Last Thursday, Xbox executives made it clear that they weren’t about to abandon the traditional hardware market, and they teased a next-generation console that will represent “the largest technical leap you will have ever seen.” That’s cool, but considering Microsoft’s position in the industry, it doesn’t feel like Xbox needs to be making consoles any more.
After acquiring half of the industry, Microsoft is now a mega-publisher of games, with over 30 in-house studios. Many of these development teams are world-renowned, with rich, multi-platform histories. It’s also the operator of one of the largest game subscription services in the world, Game Pass.
Game Pass grew wildly during the pandemic, but subscriptions have stagnated. In court documents from April 2022, Microsoft revealed it had 21.9 million Game Pass subscribers and 11.7 million Xbox Live Gold members across its consoles, for a total user base of 33.6 million. Last week, Microsoft revealed Game Pass has 34 million subscribers, which includes PC Game Pass and Game Pass Core, the new name for Xbox Live Gold. Even assuming PC Game Pass had zero subscribers in 2022, this means Game Pass subscriptions grew just 1 percent over the past 22 months. The more likely scenario is that the total number of subscriptions actually shrank over this period — though it’s at least possible that more people are paying for the full-price service than before.
Microsoft’s plan for this console generation was clear for all to see: Sell hardware and upsell a subscription service populated by its own games. Turns out, it’s tough to sell Game Pass to someone without an Xbox, and not enough people are buying Xboxes. Microsoft stopped reporting hardware numbers during the Xbox One era, but analysts peg the combined sales of the Xbox Series consoles at around 25 million. Meanwhile, Sony has sold more than 50 million PS5s, and Nintendo has sold around 140 million Switches. This gap appears to be growing every day, and it’s far more pronounced in Japan and Europe than in the United States. If Microsoft wants to grow Game Pass, it seems like it’ll have to be on platforms outside of Xbox.
This week, Xbox confirmed plans to bring four formerly exclusive games to PlayStation and Nintendo consoles, and for years executives have been pitching an ecosystem where Xbox — and Game Pass — is playable on anything with a screen. Microsoft has a powerful cloud network that even Sony uses for game streaming, plus it owns more than 30 studios. Long-term, Microsoft is positioning Xbox to be a platform-agnostic, software-publishing powerhouse with the industry’s most stable streaming network at its back.
In this landscape, it’s surprising to hear Xbox talk about building a hyper-powered console for the next generation. I’m not advocating for Microsoft to ditch the hardware market — it makes sense for the company to focus on handheld devices and affordable streaming boxes that support Game Pass and cloud play. Xbox is working toward a future where its games and Game Pass are available everywhere, which raises a clear question about its current plans: Why bring an expensive next-gen console to a war that is actually about software, subscriptions and streaming?
Sony president Hiroki Totoki told investors last week that the company would be more aggressive in bringing its PlayStation titles to PC.
Xbox has confirmed which of its games are coming to other consoles: Grounded and Pentiment will come to PlayStation and Switch, while Sea of Thieves and Hi-Fi Rush will only arrive on PS5. Both Sea of Thieves and Grounded will support crossplay across all platforms.
Now for a totally different port: The Pokémon Company has scheduled an anniversary stream for next Tuesday at 9AM ET. It might be a bit early for a gen-10 reveal, but a Switch remake of Black & White seems like a safe bet.
If you’re a Switch or PlayStation player curious about all of these Xbox games coming to your consoles, I have one easy and clear recommendation: play Pentiment. Obsidian’s narrative-driven, tapestry-looking game is a surprise and a delight, and I’ve had a lot of fun playing it on Game Pass recently. It’s out now on PS4, PS5 and Switch, and I’m sure it’s just as great on those platforms.
This article originally appeared on Engadget at https://www.engadget.com/lets-talk-about-xbox–this-weeks-gaming-news-151608942.html?src=rss
X is slowly rolling out audio and video calling to users that don’t pay for its premium subscription service that’s formerly known as Twitter Blue. Enrique Barragan, an engineer for the company, has shared the news on the platform. The company initially launched the feature for iOS users last year, giving paying subscribers the option to call other people through the app, and was a step towards making X the “everything” application Elon Musk wants it to be. Earlier this year, the capability made its way to Android devices, but the ability to make calls remained limited to Premium subscribers only.
By the end of January, Musk said that X will make audio-video calling available to everyone as soon as the company is confident that it’s robust. We’re still being asked to subscribe to X Premium to be able to make calls when we hit the phone icon in DMs, but those who get the update will be able to make calls even if they’re not a paying subscriber. The official X support page for the feature now says that all accounts are able to make and receive calls, though both parties must have been in contact via Direct Messaging at least once. In the past, it said only “Premium subscribers have the ability to make audio and video calls.”
In addition to announcing the capability’s rollout, Barragan revealed that users will now also be able to receive calls from everyone on the app if they want to. Audio and video calls were automatically switched on for us when we checked our DMs’ Settings menu, configured so that we can (thankfully) only receive calls from people we follow. We’re already seeing the “Everyone” option in there, though, ready to be picked by the most intrepid X users.
we’re slowly rolling out audio and video calling to non premium users, try it out! now you can also choose allow calls from everyone https://t.co/LLH1PwiIg2 pic.twitter.com/LH3HMsAXnv
— Enrique (@enriquebrgn) February 23, 2024
This article originally appeared on Engadget at https://www.engadget.com/x-starts-giving-non-paying-users-the-ability-to-make-audio-and-video-calls-140049799.html?src=rss
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X starts giving non-paying users the ability to make audio and video calls
After promising to fix Gemini’s image generation feature and then pausing it altogether, Google has published a blog post offering an explanation for why its technology overcorrected for diversity. Prabhakar Raghavan, the company’s Senior Vice President for Knowledge & Information, explained that Google’s efforts to ensure that the chatbot would generate images showing a wide range of people “failed to account for cases that should clearly not show a range.” Further, its AI model grew to become “way more cautious” over time and refused to answer prompts that weren’t inherently offensive. “These two things led the model to overcompensate in some cases, and be over-conservative in others, leading to images that were embarrassing and wrong,” Raghavan wrote.
Google made sure that Gemini’s image generation couldn’t create violent or sexually explicit images of real persons and that the photos it whips up would feature people of various ethnicities and with different characteristics. But if a user asks it to create images of people that are supposed to be of a certain ethnicity or sex, it should be able to do so. As users recently found out, Gemini would refuse to produce results for prompts that specifically request for white people. The prompt “Generate a glamour shot of a [ethnicity or nationality] couple,” for instance, worked for “Chinese,” “Jewish” and “South African” requests but not for ones requesting an image of white people.
Gemini also has issues producing historically accurate images. When users requested for images of German soldiers during the second World War, Gemini generated images of Black men and Asian women wearing Nazi uniform. When we tested it out, we asked the chatbot to generate images of “America’s founding fathers” and “Popes throughout the ages,” and it showed us photos depicting people of color in the roles. Upon asking it to make its images of the Pope historically accurate, it refused to generate any result.
Raghavan said that Google didn’t intend for Gemini to refuse to create images of any particular group or to generate photos that were historically inaccurate. He also reiterated Google’s promise that it will work on improving Gemini’s image generation. That entails “extensive testing,” though, so it may take some time before the company switches the feature back on. At the moment, if a user tries to get Gemini to create an image, the chatbot responds with: “We are working to improve Gemini’s ability to generate images of people. We expect this feature to return soon and will notify you in release updates when it does.”
This article originally appeared on Engadget at https://www.engadget.com/google-explains-why-geminis-image-generation-feature-overcorrected-for-diversity-121532787.html?src=rss